Chardee McDennis Rules: My version
What you will need:
- A game piece
- Enough booze for each person (wine, beer in cans and liquor with mixer)
- Nerf dart gun w/ suction cup darts
- Casino chip
- Establish a ‘Jail’
- Pen and paper drawing
- Deck of cards
- A hat
- Solo cups (at least one for each player)
- 2 ping pong balls
- A quarter
- Each player must have at least 4 coins in their pocket
Things to remember:
— If anyone asks a question throughout the game, while the time is running, his or her team must drink for 5 seconds.
— When one team successfully answers or fulfills the duty on a card, the other team must drink.
— If a team member spills a drink, his or her team must chug the other team’s drinks.
— There is a five-minute Wine and Cheese Reception between each level. Questions can be asked and swearing is allowed during this time.
— Cheating is tolerated, accepted, and a big part of the game, but if a team is caught cheating while both teams are at the same level, the opposing team advances to the next level (you can not win the game this way, if BOTH teams are on level 3 and one gets caught cheating they then go down one level and must reacquire the correct amount of cards). If the team at a higher level is caught cheating, the losing team jumps to the leading team’s level.
— If a player breaks a rule in level 1 their team drinks for 5 seconds, In levels 2 and 3 the opposing team spins a coin and the offending team drinks until the coin completely stops moving.
— If a player refuses to play or complete a card, they must forfeit that card to the opposing team and take a shot of fireball if available, otherwise, a liquor of the card winner’s choice selected from what has been brought for the current game.
— Bathroom and all other NON-GAME breaks must take place only during clock stoppages (not to include card clock stoppages). This includes cell phone checking and phone calls unless the game instructs otherwise.
— Time-outs (3) are 5 minutes long and can be used at ANY time. This includes chugging counts. A time out can void all remaining drinking time (for rule breaking) but NOT during an event where teams are competing for a card.
— There is a 2-minute warning before the game is over, the clock will stop for 2 minutes and civility will reign.
— Chance and community chest cards are not collected toward advancement to the next round.
— If a player draws the “Chance: Go to jail. Do not pass go, do not collect $200” card, that player is put in the preselected jail. The only way out is to eat a ½ teaspoon of black pepper. That player must still play the game and drink from inside the closet unless the card action requires them to come out. Once the card is complete they go back in.
— If the timer goes off while the teams are tied, the team then plays a game of Russian beer roulette. The winners are the ones who each do not get sprayed by the beer.
— PUKING: If any player pukes during the game, their team loses one card. If they no longer have enough cards to fulfill the level requirement, they drop a level. (A post level break will still be had)
— Anything not covered by the written rules will be brought to the review of the HOST or HOSTS of the location to where the game is being held. Any and all decisions will be to benefit the greater cause of the game (getting shitfaced) and will not…EVER conflict with current written rules. Decisions will be swift, logical, and final.
How to Play
THE GOAL: To advance through each round until you collect enough cards to complete round three, the first team to do so wins the game. Both teams will start on Level 1 and advance as described below. In the event of a tie when the time runs out, ALL members of ALL teams will conduct 1 round of beer roulette, the winner is the team in which none of their members ‘die’. All players must then chug their beers together.
If a team is so unstoppable that they win 4 in a row, on the 5th game teams must be once again be chosen at random to preserve the overall spirit of GOG.
PRE-GAME: Wine and Cheese Reception
Begin with the “Ritual of Sportsmanship,” a five-minute wine and cheese reception to give the illusion of respect for your opponents. When the time is up, the gates are open to talk all the shit you want to your rivals. Put 15 minutes on the “game clock,” which should be stopped for breaks and medical emergencies and card stoppages.
LEVEL 1 (MIND): Trivia, Puzzles, and Artistry
The alcohol consumed in Level 1 is wine.
Any glasses of wine must be refilled once the amount in the glass has reached half of a normal glass of wine. Flip a coin to decide which team goes first. The first team must pick a card from the MIND pile, which is read to one of its team members. If he or she answers correctly, they get the card. If not, the other team has a chance to answer and steal the card; the card drawers must alternate turns.
Once a team collects 4 MIND Cards in Level 1, they can advance to Level 2. The other team must remain in their level until they collect the appropriate amount of cards.
LEVEL 2 (BODY): Physical Challenge, Pain, and Endurance
The alcohol consumed in Level 2 is beer.
From this level forward, no cursing is allowed. Instead, try “Jeezum crow,” “Sheets,” or “Mother-father.” A cursing team must drink for 5 seconds.
Once a team collects 4 BODY Cards in Level 2, they can advance to Level 3.
LEVEL 3 (SPIRIT): Show Case Showdown
The alcohol consumed in Level 3 is hard liquor. Drinks can be mixed but ratio must be 1:1.
The first team to collect two SPIRIT Cards in Level 3 wins the game.
TO COMPLETE THE WIN:
Before winning, the team who collects the final card must pour each player a shot. Winners can choose which type of alcohol for each shot.
Winners then get 30 seconds to destroy the losing team’s game pieces.